So comrades come rally… no, not to face the last fight, but to create the future of sports, health, and happiness. Become part of a five-day global endeavour in which we will be exploring how to make sports more playful and gaming more sportive.
Join innovators from around the world to create new solutions that bridge between intense physical activity, attractive motivators like gaming, music, cooperation and discovery, and interaction via technological tools and gadgets. Help build the prototypes that will show the world what the future could look like.
How can we make strength training fun? How can we use AR to make our cities playgrounds or gyms? How can gaming be instrumental to more physical fitness?
Let’s find out together – join the makeathon!
You can …
… be a participant! You get to choose a team of your liking and connect with likeminded people
… be a team leader! You can define your project/topic and assemble the people best suited to your specifications
… be an expert! You will be available for individual consultations in your special field.
A lack of physical activity is a huge world-wide challenge, resulting in massive problems of physical, social, and emotional health. What is deemed to be part of the problem, too much of computerized gaming, can and should be turned into part of the solution: Attractive virtual environments that are combined with, motivate and inspire real physical exertion. This will not only help everyday people move more, it can and will also change the nature of sports.
This makeathon will produce benefits for all stakeholders: Participants will be part of a frontrunning exciting innovation experience with like-minded enthusiasts from around the world. Supporters and organizers will fill the vision of the future of sports with specific solutions and embark on new partnerships on a level of global excellence!
What we expect
What we will have at the end
Step 1: Participants will apply and fill in a brief questionnaire for self-categorization.
Step 2: Participation will be confirmed/rejected, groups will be assembled, roles assigned
Step 3: All participants will gather virtually at the opening session on Friday, January 29.
Step 4: Participants will work in their own pace the presentation deadline. Experts will be present to support them at fixed hours during the makeathon. Socializing hours will be offered.
Step 5: Results will be presented in a B2B context on Tuesday, February 2, as part of the ISPO online conference.
Step 6: Selected partners will again present on the closing day of ISPO online on Friday, February 5.
To give some structure to the wider field of this Makeathon, we have gathered together our themes from the Go,WannaGo project. Teams will be formed around these cases and you are cordially invited to join them. (*) The Company Case and the Outdoor Case are ideas which you can check out to get an idea how a case could look like!
The concept of the Company Case* is intended to make it possible to use the system in a wide variety of corporate environments. In this case, sensor mats are made usable for a maximum of four players simultaneously, who can get moving with each other in cooperative and competitive game modes. Each sensor mat is divided into four fields, which can be programmed with different functions. The focus is on cooperative game and movement modes, taking into account the intensity of movement and training levels. The installation location and the way the system is integrated can vary depending on the work situation and corporate culture and thus can be adapted to the needs of each company.
In the Outdoor Case* we present a project aiming to use physical-sport activities, such as fitness trails or marathons, and combine them with mixed-reality approaches and multi-user applications to create new multimodal scenarios in collaborative & competitive social outdoor interactions. The technical infrastructure consists of an AR glasses, a smartwatch and a smartphone allowing multimodal input and output options (gesture and voice control).
PowerPlay is our code name for strength training motivated by fun and experimentation. In combination with gamification concepts we will be expanding on existing approaches like Wii and X-Box by developing physically demanding virtual games with great attractiveness and immediate force feedback feeling. By making sport more playful and gaming more physically challenging this line of demonstrators will point towards a completely new approach to training, physical activity, and joy of movement.
You are also welcome to bring in your own cases that we can present here.
The first teams are being formed, see below the tentative descriptions!
Feel free to join or create your own team on a topic of your choice. Use the registration form or write to Franzi at fk@innovationsmanufaktur.com
❯ What is the core idea?
With our team we want to combine virtual gamification with real physical exertion using everyday objects. For objects like a bottle of water, a chair, or a hammer playful physical games will be developed which double as complex exercise challenge. By playing the games you strengthen your avatar and make it more powerful; by not playing for a while it will get weaker again. With this avatar you may then play other games or engage in adventures or challenges.
❯ Why and how will this topic become part of the future of sports?
World of TrueKraft will be the perfect bridge between sports and gaming. It will provide an increasing number of playful exercises with a diverse range of training effects, yet be independent from the availability of specific training devices. It will thus be useful in home, office, and travel settings; especially valuable in times of lock-down.
❯ How will you go realize your idea during the makeathon?
We will split the complex task into several sub-tasks that will communicate among each other once a day and as needed. The tasks will be defined at the initial virtual meet-up on Friday. Examples for possible task issues
❯ Who is in your team already?
Eckehard Fozzy Moritz, Team Leader
Raluca Muntean, Designer (Graphics, Web, …)
…collecting…
❯ Which expertise may be needed most to help?
Video capture, business strategy
❯ What can you possibly present at the end of the makeathon?
As part of the makeathon a short youtube video will be produced and shown.
❯ What is the core idea?
Setting the foundations for:
1) Identifying the specific use cases for music use for sports gaming purposes .
2) Defining the legal rights & licensing framework for music use for sports gaming purposes .
3) Creating a Music Content Library for sports gaming purposes.
❯ Why and how will this topic become part of the future of sports?
Music plays a vital role in many aspects of our society . Movement is inherently linked to music . Bringing music, movement & sports together, especially when working more & more remotely from home, is an essential part for staying fit.
❯ How will you go realize your idea during the makeathon?
Depending on the number of music producers participating, we will split the task into several sub-tasks . The tasks will be defined at the initial virtual meet-up on Friday .
❯ Who is in your team already?
Cornelius Claudio Kreusch, Music Producer from Munich
H. Santos, Music Producer from Valencia
E. Reed, Music Producer from New York
JR. Zapha, Music Producer from Paris
J. Loh, Music Producer from Stuttgart
L. Kipp, Music Producer from Paris
M. Zampieri, Music Producer from Paris
❯ Which expertise may be needed most to help?
Music Producers
Music Lawyers
❯ What can you possibly present at the end of the makeathon?
Potentially a live listening session of excerpts from the Music Productions
❯ What is the core idea?
The success of innovative physical eSports devices in a technical sense depends on the ability to translate from a range of different input devices especially addressing force feedback solutions to a variety of motivating gaming, animation and audio content.
In this team topic we will be developing the outline of a modular solution to the controller / middlewear / cloud-based infrastructure, and pilot it with different input and output devices.
❯ Why and how will this topic become part of the future of sports?
The wide-spread success of physical eSports, and thus of one most promising pillar of the future of sports, depends on the quality of the shift between classical keyboard / joystick based controlling to devices emulating the “feel” of real physical activity. The better this interface will eventually be designed and the easier it can be made available, the more people prone to do animated sports and physical exertion will be motivated to join into physical eSports.
❯ How will you go realize your idea during the makeathon?
The work will be organized along the lines of the following steps:
❯ Who is in your team already?
Martin Strehler, Team Leader
David Unbehaun, Team Leader, researcher at the University of Siegen
❯ Which expertise may be needed most to help?
Coding and interface / mechatronic experience
❯ What can you possibly present at the end of the makeathon?
An animation / game controlled by two different input devices
❯ What is the core idea?
Micro vehicles, between inline skates and electrically supported cargo cycles, are the rising stars of innovative solutions towards sustainable mobility. They either have no drive other than muscles, or a small electric support – neither of which usually produces any sounds.
However, sound, or acoustic signals, have at least three areas of functional importance that need to be considered: Instant alarm in case of emergency or desired attention, general awareness to prevent accidents, and possibly elements of joyification like entertainment, mental balance or pride.
In this team we will be looking into opportunities how bio-inspired sounds can be utilized to fulfill the above functions. Just to give two examples, the alarm function, like the bicycle bell, could possibly be modeled after a crying eagle, awareness sounds modelled after a bumblebee, mental balance by a typical jungle mix.
❯ Why and how will this topic become part of the future of sports?
In future sports will less and less remain confined to typical sports settings; rather, physical activity will become an ubiquitous part of urban lifestyle. Active mobility, now, allows physical activity, “sports”, to become part of everyday activities: Innovative approaches like E-Bikes and new Scooter Types will span the possible use range of these vehicles; especially as the combine everyday physical activity with ecologic and social responsibility.
❯ How will you go realize your idea during the makeathon?
We will be splitting the task into the following sub-tasks:
❯ Who is in your team already?
Dominik Wedber, Team Leader
❯ Which expertise may be needed most to help?
Sound sampling, speaker technologies.
❯ What can you possibly present at the end of the makeathon?
Sound Samples and possibly a use scenario in video
❯ What is the core idea?
Doing a sport in a professional way means practicing a lot and building all the essential skills up to the highest level. As part of this, there are exercises which are very important but also rather boring and monotonous. In sport shooting the dry firing and exercises for strength conditioning are not everybody’s favorite thing to do. The idea is to make these sessions more playful and appealing for athletes by integrating them into online games and/or animations; furthermore, the quality of the movement can be tracked, psychological effects addressed, and challenges and even competitions embedded. As a basis for this development, SCATT, Mantis X or similar training devices may be used.
❯ Why and how will this topic become part of the future of sports?
Within the sport scene (whether professional or amateur level) new trends are emerging by the possibilities of modern technologies and the upcoming e-sports. A more playful way of practicing and exerting virtual challenges among the athletes is being given an increasingly high priority. Online multiplayer and training programs which enable athletes around the world to interact and compete in virtual areas already exists in many sports, with an increasing scaling of interest.
❯ How will you go realize your idea during the makeathon?
Specific tasks will be discussed and distributed among the participants in the first meet-up. Among the main tasks we will definitely addressing:
(Software, Sensor, Target)
(Ranking, Challenges, Statistics, Game advantages, Training benefits etc.)
❯ Which expertise may be needed most to help?
❯ What can you possibly present at the end of the makeathon?
In the end we can possibly present a video where we record a short simulation of how a playful way of training exercises could look like with the scatt training system.
Reseach suggest that being physically active in green and blue natural environments (Green Exercise, GE) has affective physiological and psychological benefits in comparison to non-GE activities.
This team, lead by Christoph Mall, will explore how the health benefits of GE e.g., Green Outdoor Games / Green Outdoor Play activities can be promoted/enhanced/fostered by implementing digital technologies? How important are social factors and social interaction? Which digital technologies /gadgets seem to be especially useful? Which environments are most promising? Which contents might deliver fun, enjoyment, relaxation?
Further creative team members are very welcome, no matter what practical, developmental, technical or scientific backgrounds they have!
You are also welcome to come up with your own team that we can present here.
If you want to present your team and idea here, please contact Franzi at fk@innovationsmanufaktur.com
Here you will find our experts who will be available to you during the Makeathon on a wide range of topics.
MUSIC CREATION STUDIO: We create music albums, film soundtracks, audio logos, audio signals, brand compilations, sound designs, as well as entire musical architectural landscapes & sonic building environments.
MUSIC TECHNOLOGY COSMOS: Managed by our proprietary information technology, we handle the entire supply chain for recorded & published music & associated media & meta data, from 1. aggregation, distribution, ingestion & encoding; to 2. ticensing, publishing, sync & copyright clearing; as well as 3. asset management, royalty accounting & royalty distribution, currently covering more than a hundred countries worldwide.
LEADERSHIP THINK TANK: We consult companies, brands & top management individuals on how to create leverage with music & sound, whether in regards to 1. marketing & communication efforts, 2. corporate & brand identity, or 3. their leadership, innovation, change or team excellence & performance aspirations.
MUSICJUSTMUSIC® was founded in 2004 by award winning pianist, composer, producer & entrepreneur Cornelius Claudio Kreusch. His credo is: Music = Sound = Potential = Life.
Why am I taking part?
Music moves the people!
In which fields can I contribute?
MUSIC: Contact Point for all matters music, sound & audio for the project, from content creation fitting the purpose within the project, legal questions regarding licensing, technical & meta data integration.
TEAM: Contact Point for one of the teams or for the communication between the teams.
When and where available:
29.01. – 02.02.2021
From 10 a.m. to 6 p.m. (CET) each day, Reachable via Microsoft Teams, Zoom and Skype
Christoph is a sports scientist particularly interested how interventions taking place in open community spaces promote children’s and adolescents’ physical as well as psychological well-being. He is the project leader of Active City Innovation within the international Sports-Innovation-Network (SINN-i). He is the founding member of the Play, Learn and Teach Outdoors Network (PLaTO-Net).
See Christophs’ Twitter, Researchgate and ORCID profiles.
Why am I taking part?
Because I am curious to discuss innovative ideas for future sport, health and wellbeing.
In which fields can I contribute?
Health and wellbeing; physical activity; health benefits of nature; motivational aspects.
When and where available:
29.01. – 02.02.2021 (tbd)
Martin Strehler is a sports scientist and one of the co-founders of Innovationsmanufaktur. He is head of the research team and continuously part of innovative projects of all sorts. He managed trend and innovation projects for various partners as well as for global players as BMW, Infineon and Intel. As a reviewer for the European Commission he helps to evaluate research proposals.
Why am I taking part?
Sports, innovation and gaming are my passions!
In which fields can I contribute?
When and where available:
29.01. – 02.02.2021 (tbd)
If you would like to be an expert yourself, please contact Franzi at fk@innovationsmanufaktur.com
To move together, test the technique, listen to music and experience joy together, we invite you to participate in the following social events:
The core idea is exploring the keys of emotions of social on-line exercising as drivers of people motivation to be active. Participants will create their own funny and engaging exercises. They will share them with other participants that will repeat the exercise and will report their perceptions and feelings.
❯ Why and how will this topic become part of the future of sports?
Motivating people through emotions will be (and is) a must for an active society. For on-line exercising this is a big challenge. Thus, understanding how it works in a social network context will help in developing more engaging exercise programs.
❯ How will you go realize your idea during the makeathon?
People taking part will have 2 different roles:
A “fun-creator”
Imagine your own motivating and funny exercise, of up to 5 seconds duration. Make it and record it. Upload the video to the platform.
You can upload as many exercises as you like from the presentation of the activity Friday 29th till Saturday 30th at midnight. Only the first 50 will be accepted!
A rater
You will receive an email including links for downloading videos of exercises and another to survey-monkey for, after doing an exercise, rating it.
The questionnaire will include 5 scales for your perception of the exercise in terms of how much do you agree with the statement:
“The exercise is:
Also whether you like it or not.
Rating will take place during Sunday and Monday 1st of February.
After that, experts in the team will analyze the questionnaires and will establish a ranking for the 5 top exercises in total and in each category.
❯ Who is in your team already?
Quique Alcántara, Team Leader
Javier Gámez, sports scientist.
Chikara Miyaji. Technical part
❯ Which expertise may be needed most to help?
What we need is people creating, sharing and rating exercises
❯ What can you possibly present at the end of the makeathon?
We would like to invite all participants to repeat the winning exercise in a live on-line session (2/2) but adding a bit of more fun to it and record the session.
❯ When and where will the event take place?
On 1 February at 8pm (CET) live, online via Zoom
❯ What can I expect at the event and why is that cool?
Live impromptu concert & listening session conducted by MJM Founder & CEO Cornelius Claudio Kreusch of excerpts from the Music Productions geared towards setting the foundations for “A Music Library for Sports Gaming Purposes”. The MUSICJUSTMUSIC® production team members for this SINN-i project will be streaming from Munich, Paris, Valencia, Stuttgart & other places.